Falling leaves
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README
Falling leaves shader - by IndyJones
This shader requires a target_smoke entity with the following keys set:
target -> target_smoke:
"delay" "5000"
"angle" "135"
"shader" "textures/mp_castle/cherry1"
"spawnflags" "12"
"end_size" "10000"
"start_size" "500"
"wait" "75"
"origin" "915 853 1552"
"classname" "target_smoke"
The cherry1 shader is using deformVertexes for the movement:
textures/mp_castle/cherry1
{
qer_trans 0.85
polygonOffset
surfaceparm pointlight
surfaceparm nonsolid
implicitBlend -
implicitMask textures/mp_castle/cherry1.tga
sort 6
cull disable
nopicmip
deformVertexes wave 30 sin 0 1 0 0.2
{
tcmod rotate 30
}
}
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File Contents
2 files
0.4 MB uncompressed
.zip (1)
.txt (1)
| File | Size |
|---|---|
| falling_leaves_example.zip | 385K |
| readme.txt | 681B |
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[TODO:tr] File Info
- [TODO:tr] Filename
- falling-leaves.zip
- [TODO:tr] Size
- 385.71 KB
- [TODO:tr] Game
- ET
- [TODO:tr] Author
- Admin
- [TODO:tr] Downloads
- 11
- [TODO:tr] Uploaded
- 11.02.2026
- [TODO:tr] Category
- Prefabs
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