Falling leaves

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README

Falling leaves shader - by IndyJones

This shader requires a target_smoke entity with the following keys set: 

target -> target_smoke:
"delay" "5000"
"angle" "135"
"shader" "textures/mp_castle/cherry1"
"spawnflags" "12"
"end_size" "10000"
"start_size" "500"
"wait" "75"
"origin" "915 853 1552"
"classname" "target_smoke"


The cherry1 shader is using deformVertexes for the movement:

textures/mp_castle/cherry1
{
	qer_trans 0.85
	polygonOffset
	surfaceparm pointlight
	surfaceparm nonsolid
	implicitBlend -
	implicitMask textures/mp_castle/cherry1.tga
	sort 6
	cull disable
	nopicmip
	deformVertexes wave 30 sin 0 1 0 0.2
	{
	tcmod rotate 30
	}
}

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File Contents

2 files 0.4 MB uncompressed
.zip (1) .txt (1)
File Size
falling_leaves_example.zip 385K
readme.txt 681B

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[TODO:nl] File Info

[TODO:nl] Filename
falling-leaves.zip
[TODO:nl] Size
385.71 KB
[TODO:nl] Game
ET
[TODO:nl] Author
Admin
[TODO:nl] Downloads
9
[TODO:nl] Uploaded
11.02.2026
[TODO:nl] Category
Prefabs

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