uranproject_b6 BOTZ 1.5 - v1.5
uranproject_b6_BOTZ_1.5
Botz do play the map but the spawns are wrong.
I could not fix them via the map script or bot files, so axis are still spawning at Phase #2 spawn when the battle is on other side of the map and down in the Phase #5 Laboratory.
In the Original map pk3 file there are many more errors than just these listed, trigger strings are missing, setstate are missing, does not show in browser, etc.
The Bot files were made using a edited map.pk3 with much of it fixed, but NOT the spawns. my fixed map.pk3:
uranproject_b6_fixd_c4w_ets_version_7.pk3 does NOT fix spawns. (All spawns worked in the previous map versions) Broken in this version.
I did nothing to the spawns in the script, it says it is changing the spawns. In script & during game. But it does not always change them or change them to where it claims the new spawn is. If Changed to Laboratory (phase #5 spawn) it is actually changed to spawn #2.
If Spawn #2 changed to phase #3 spawn it is actually still #2 spawn until spawn change to phase #4 spawn. When phase #4 spawn should change to Laboratory spawn Phase #5 it changes to Phase #2 spawn.
I could not stop this!
I recommend setting half the bots to always spawn at phase #2 spawn & phase #5 spawn in the GM file to make the map more playable.
Botz do play the map but the spawns are wrong.
I could not fix them via the map script or bot files, so axis are still spawning at Phase #2 spawn when the battle is on other side of the map and down in the Phase #5 Laboratory.
In the Original map pk3 file there are many more errors than just these listed, trigger strings are missing, setstate are missing, does not show in browser, etc.
The Bot files were made using a edited map.pk3 with much of it fixed, but NOT the spawns. my fixed map.pk3:
uranproject_b6_fixd_c4w_ets_version_7.pk3 does NOT fix spawns. (All spawns worked in the previous map versions) Broken in this version.
I did nothing to the spawns in the script, it says it is changing the spawns. In script & during game. But it does not always change them or change them to where it claims the new spawn is. If Changed to Laboratory (phase #5 spawn) it is actually changed to spawn #2.
If Spawn #2 changed to phase #3 spawn it is actually still #2 spawn until spawn change to phase #4 spawn. When phase #4 spawn should change to Laboratory spawn Phase #5 it changes to Phase #2 spawn.
I could not stop this!
I recommend setting half the bots to always spawn at phase #2 spawn & phase #5 spawn in the GM file to make the map more playable.
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File Contents
3 files
0.1 MB uncompressed
.gm (2)
.way (1)
| File | Size |
|---|---|
| uranproject_b6_goals.gm | 24K |
| uranproject_b6.way | 24K |
| uranproject_b6.gm | 106K |
Commentaires (1)
CYBER4WOLF
il y a 2 mois
Phase 5 - is spawn number is #2 Specify spawn point for half the bots to spawn here at #2 always. Do not specify a spawn point for the other half. Half will always spawn in Laboratory. Half will change spawn as map chooses. If somebody finds a way to fix these spawns, I can redo these botz if they need it.
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Infos du fichier
- Nom du fichier
- uranproject_b6_BOTZ_1.5.zip
- Taille
- 36.72 KB
- Jeu
- ET
- Version
- 1.5
- Auteur
- CYBER4WOLF
- [TODO:fr] Uploaded by
- CYBER4WOLF
- Téléchargements
- 63
- Uploadé
- 20.07.2026
- Catégorie
- Bots
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