ulmen - v0.9

ulmen - v0.9

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==|Ulmen Beta 3 |==
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Basic information
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Author: destr!8r

Email address: [email protected] //can mail bugs here
Webpage: http://anclan.nl

Release date: 21st March, 2009
Filename: ulmen_b3.pk3
Program: GTK-Radiant, Easy Gen, Photoshop CS3
Build time: started work 2008-12-20
compile time: BSP: 90sec, VIS: 4,5 hours
Compile machine: AMD Phenom 9850 X4, 4 GB RAM
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Map information
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Game: Return to Castle Wolfenstein - Enemy Territory
Map time: ?? min

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Installation
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Place the ulmen.pk3 in your *\instaldir\etmain folder, select it from the multiplayer->create
server menu or bring down the console and type: map ulmen_b1.

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Map Description
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This map is based on a real existing village in Germany. Any objective accurs in this map has not happen in that village ever!
Axis took the village under their control and used it as their control center for upcoming missions.
Surrounded by hills it is nearly impossible to reforce the Axis power. Therefore axis send their best troop to this village in order to secure top secret documents and gold!
Though, Allied Intelligence found this village and made several air attacks and send soldier to that place to gain the power of the secret documents!

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Map Objectives
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Allied objectives:
*Steal the docs
*transmit them
*Destroy the 2 walls
*Steal the gold
*Bring the gold to the truck
*Escort the truck
Optional:
*Destroy the barriers
*Construct the Generator
*Construct a Command Post

Axis objectives:
*Defend the docs
*Defend the 2 defense walls
*Defend the gold
*Build the 2 barriers
*Stop the Allies from escorting the truck
Optional:
*Destroy the Generator
*Construct a Command Post

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Changes since Beta1
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*missing textures added
*walls added
*mines can be plant now
*posters added
*mapsounds added
*airstrike fix
*mission changed
*maptime individual
*prefabs added

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Special thanks
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Thanks to WeiTei for several objects.

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Distribution
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Copyright © 2009
All rights reserved!

This is the first trial of this map and may not be modified in anyway as to appear as a
completed map by anyone else than the author.

Authors May Not decompile the BSP as a base to build additional levels.
The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first.

You may electronically distribute this file freely as long as this readme file is included and that
no fee is payed by the reciever.
Teilen:

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

2 files 0.0 MB uncompressed Bot Support
.gm (1) .way (1)
File Size
ulmen.gm 6K
ulmen.way 8K

Comments (2)

CYBER4WOLF 2 days ago

// There is a GLITCH - if gold crate # 3 is secured before gold crate # 2 the truck MAY become active. this seems to be the normal // The other way this Glitch can go is 1 crate gets secured and the other crate disapears and does not trigger the trigger string. == DEATHMATCH

CYBER4WOLF 2 days ago

My private collection is over 1613 maps & over 1000 Working sets of bot files. I do have bot files that try to work around the GLITCH mentioned above. But the summery above explains why I have not released them. Kate did run them at ETS| but as stated above this Objective map can become a Deathmatch map.

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File info

Filename
ulmen waypoints 0.9.rar
Size
7.20 KB
Game
ET
Version
0.9
Author
papywolf
Uploaded by
papywolf
Downloads
56
Uploaded
21.05.2026
Category
Bots

Rating

0.0 /5
0 Ratings

Detailed Rating

Design 0.0/5 (0)
Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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