Rhineland bridge 3
rhine_bridge3
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README
------------------------------------------------- Basic Information ------------------------------------------------- Author : Rikard "Drakir" Lindgren Email address : [email protected] Webpage : http://www.drakir.tk ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : Rhineland Bridge Filename : rhine_bridge.bsp Release date : 2003-09-10 Decription : 1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succed it may be the turning point of the war.Modified By FL BLINDMAN." Program : SD Radiant 1.3.8 Build time : 2 week off an on. Compile time : 45 minutes Compile machine : AMD Athlon 2200, 512mb Installation : Place the drakir1.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map rhine. Textures : I have made a bunch of new textures, provided with shaders in the pk3 file. Sounds : 1 new sound is provided to give briefing. ------------------------------------------------- New in this version ------------------------------------------------- #. Made a new path from the tunnel, connecting the mines with the tunnel. #. A new bunker looking out over the Allied side of the tunnel. #. Made the endgoal-ground so that u cant place mines. #. Moved the Axis spawn to the Forward spawn at the beginning of the map so that there will be more fighting on the Allied side of the tunnel. #. Added some trees. #. Changed the water-texture to the one i made. #. Added a waterfall on one side of the river. #. Placed a tank in front of the tunnel on the Axis side, so that Allied forces can hide behind it when coming out from the tunnel. ------------------------------------------------- New in version 2 ------------------------------------------------- #.Added a forward spawn flag that both teams can capture to gain closer spawning to the enemy. #.Moved the Axis spawning place further away, and remade the spawn area so you cannot get trapped inside the bars. #.Made the bridge construct zone larger. Removed alot of doors. #.Remade the textures that had Nazi symbols on them so that german servers wont get in trouble. #.Added Stairs on the other side for Axis to build. #.Added a ladder on the Allies side buildable, goes to a new created bunker in the middle mountain. #.Moved the Ammo and Health cabinets up to the new created Allied bunker. #.Many small alterations on several places. #.Made some alterations to the caves. #.Fixed the Black/yellow icons showing up on the Commandmap by making my own images of the actual things. ------------------------------------------------- Special thanks to ------------------------------------------------- Enra, for testing and server. Sock at SD forums. And offcourse everyone who gave feedback on the first releases making this one much better in all ways hopefully. ------------------------------------------------- Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -------------------------------------------------
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File Contents
2 files
21.1 MB uncompressed
1 BSP map: rhine_bridge3
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| rhine_bridge3.pk3 | 21.1M |
| rhineland_bridge_readme.txt | 4K |
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