Operation gotterdammerung
mp_valhalla
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==RTCW MULTIPLAYER MAP==================================== Title : Valhalla File Name : mp_valhalla.PK3 File Size : 9,115 kb Author(s) : Reggie 'Panzer Dragoon' Carolipio Date of Release : 7-08-02 Recommended number of players : 24-32 Type of map : MP only Email Address : [email protected] Misc. Author Info : This is my second map. My first didn't turn out quite so well so I started from scratch with this one. The first one was a concept similar to this one where the Allies would fight through a small town to get to the bunker beneath SS headquarters at Nuremburg. Description : (disclaimer: there is no truth to the following save that the Nazis did have the beginnings of an atomic program which was aborted after the destruction of key assets during the war, such as their heavy water experiments) Operation Gotterdammerung Target: VALHALLA It's February, 1945. The Allied advance through Europe on the West and the Soviet rush through the East have caught Nazi Germany in a vice. The failure of the Ardennes Offensive has nearly sealed the fate of the Reich. Refusing to admit defeat, Hitler continues to direct the war from Berlin. Allied commanders want to make sure that he does not escape. Intelligence gathered indicates that a command bunker, codenamed 'Valhalla', was constructed under great secrecy in the late 30's to the early 40's. Location has now been verified, placing the complex deep beneath the Bavarian Alps near Berchtesgaden. At the same time, OSA and OSS intelligence operations have discovered the existence of the 'Gotterdammerung' project, similar to the United States' own Manhattan Project. However, it appears that these particular scientists may have actually managed to build a working weapon. Although we do not believe that they have the necessary materials to finish the warhead, we are not taking the chance that the prototype rocket could be used in desperation by the Fuhrer against Moscow or London. It must be destroyed. We believe that the Gotterdammerung project was moved to a secret staging area for the final testing of the missile components. We believe that this area is beneath Valhalla. This provides a rare opportunity for us. The destruction of the bunker, the last bastion for the Fuhrer and his cohorts, and the end to the Nazi atomic program. If the rocket is being readied, there must be stores of rocket fuel at the site. Blowing the stores of volatile rocket fuel should destroy the bunker. The enemy may have taken precautions to protect the fuel. Dynamite planted somewhere in a key location in the system should set off a chain reaction that will blow the rocket, and the fuel. Allied bombing over the site has worn down the Axis defenses set up over the bunker, allowing us to send in a team of specialists. Taking control of the bunker's main elevator that runs into the heart of the mountain, the team has entered the tunnels beneath the Bavarian Alps and are on their way to the bunker. This is almost certainly a suicide mission, but one that must succeed. One thing is clear...STOP THE FUHRER! Additional Credits to : Too many wW2 films, anime ^_^, my brother for putting up with my insane map testing sessions on his machine (Schnell! Schnell!) Development machine : Dual Athlon MP 1200 with 512MB RAM, GeForce 3 Machine(s) tested on : Pentium III 933, 128MB, TNT2 Xtasy GeForce 4 MX 440 Dual Athlon MP 1200 with 512MB RAM, GeForce 3 ================================================================ * Install Information * Unzip the file to your machine. Make sure you unzip it into a location where you can get to it. You should see two files: mp_valhalla.pk3 rtcw_readme.txt (this file) Copy mp_valhalla.pk3 into the /Main folder located where you had installed 'Return to Castle Wolfenstein'. You'll know this from seeing other .PK3 files in there as well (windows 2000 owners may have to make sure 'hide extensions of known file types' is not checked under Folder Options to see them). More to the point, you'll see a bunch of files under /Main that begin with 'mp'. That is the right place. Once you've done it correctly and start up a server, you should see 'Valhalla' listed as one of the maps that you can use if you wish to host a game. That's all there really is to it. * Play Information * Level name(s) : Valhalla RTCW version required : It should work with any build, although I suggest the latest patched version (1.33). It was tested before, and after, the GOTY patch and it works fine as far as I've been able to tell. New Cutscenes : Yes; ROQ for overview -=Gameplay tips=- The map emphasizes teamplay. Working as a team will lead either side to victory. Lone wolves will have a harder time at it than a team that sticks together. This is also a long map to play. The default time for it is 12m to allow for spawning and running from one end of the map to the next. It's a huge map. More daring souls might want to play the map in a much shorter time span. There are a few things in the map that players should know about the spawns in order to get the most out of it. Axis' initial spawn is at the top of the bunker, in the main entry. This is so they can ready their defenses. This is NOT a designated spawn area. Axis players will have to secure the Fuhrerbunker (hit the flag) in order to activate their mid-level spawn for reinforcements. Otherwise, they will spawn in the V-5 Rocket area at the extreme bottom end of the map. Late Axis members coming over to the game will spawn at the bottom of the map, if the mid-level spawn was not activated by securing the Fuhrerbunker (taking the flag). There is usually more than one way to get to a particular section of the bunker. Some ways are sneaky, others more obvious. The support scaffolding around the rocket can be climbed. The silo motor objective is there more as a bonus than anything. If anyone is crazy enough to try for it (if you have to get every point possible on the map), it's there for you. ================================================================ What follows below are most of the technical aspects of the map, problems encountered, tips for beginners like me, and a list of resources that I had used to create the map. You don't have to read the following to play the map. ================================================================ * Construction * Base : New level from scratch Editor(s) used : GtkRadiant 1.2.1 - 1.2.9 and assorted nightly builds, Ydnar's Q3map, www.planetpointy.com for WolfCompile, bobToolz, portalviewer Time to compile using GTKRadiant's q3map -vis -light : 1h34m ROQ facts : Screenshots for pjBmp2Avi taken at 800x600 This produced fast, nearly 'real time' results and dramatically reduced the size of the ROQ in compiling. Your mileage may vary depending on your machine, settings, etc.. Final TGA sequence exported at 256x128 Inolen's ROQ creator appears to be able to support sequences of about 400+ images. Scripting : Examples taken from mp_beach and lessons learned Total construction t
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File Contents
2 files
9.0 MB uncompressed
1 BSP map: mp_valhalla
Type: wolfmp
1 PK3 file
.pk3 (1)
.txt (1)
| File | Size |
|---|---|
| mp_valhalla.pk3 | 8.9M |
| rtcw_readme.txt | 22K |
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