Munich
sp_muenchen2
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README
********************************************************** Title: Munich Filename: sp_muenchen2.pk3 Map: sp_muenchen2 Author: sd2009 Email: [email protected] Version: 1.0 ********************************************************* Description: Single player map for Return to Castle Wolfenstein Thanks to Id Software, Gray Matters, Nerve, and Activision for the great game, Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx, and all the other websites for their invaluable help. ydnar for his q3map2 compiler. Thanks to the mappers: Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum, Obsidian, and all those that I forgot to mention from the Splash Damage forum. Thanks for Alexander for testing and offering improvements with Vicpas. Disclaimer: The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration. Copyright (C): The Wolf engine is copyright (C) Id Software Other maps: Might be released: sp_ muenchen.pk3, sp_byblos.pk3, sp_byblos2.pk3, sp_bybloscat.pk3, sp_jbeil.pk3, sp_hitler.pk3, sp_tobruq.pk3, sp_alalamein.pk3 Will never be released: sp_byblos1.pk3, sp_byblosharb2.pk3 Release 3 date: 20110203 at 23:32 pm. Release 4 date: 20110212 at 02:11 a.m. (minor improvements) Release 5 date: 20110225 at 01:36 a.m. (minor fixes) Release 6 date: 20110314 at 13:25 a.m. (minor clipping fixes) Installation: ------------- 1) Put the files sp_muenchen2.pk3 and sp_pak1j.pk3 in your Return to Castle Wolfenstein/main/ directory 2) Start Return to Castle Wolfenstein Single Player 3) Open the console by pressing the ~ key 4) Type /spmap sp_muenchen2 then press the key enter. Uninstall: ---------- Remove the above mentioned files from your Wolfenstein/main folder Mission: You must kill General Heinz Guderian and get his book. You might see Heinrich Himmler in the group of the officers in his meeting. Kill him also, although this is not an mentioned objective. The movie introduction is in German. I find it very inconvenient to let the german officers speak English with a german accent. This translation of the dialog makes life easy for you: The officer playing Heinz Guderian is telling the others that Hitler did not accept one of his plans and that they should modify it. Have fun! This map is a hard one. Game type: Single Player New Textures: Yes, a lot (about 95%) New Sounds: Yes, (some) New shaders: Yes, many New MD3s: Lots of them New ASEs: No Build Time: Difficult to tell. I started working on this map in 2003. The first release was poor. The terrain did not work at that time with gensurf and other tools. EasyGen 1.42 was not easy either. With release 3, I was able to fix most of the problems. This was my first map with rtcw, and it was my sandbox. I learned mapping with this map. I reconstructed this map after discovering some techniques with my map sp_byblosharb2 and I re-applied all of the collected know-how with other maps from my collection to it several times. This map has had an intensive and a long history of modifications. Compiler: Q3Map2 version 2.5.16 (release 3) Compiling Machine: Q6600 four core 2.4 GHz CPUs 4GB ram Windows XP sp2 (release 2) Macbook pro in Windows XP mode 2GB ram (release 3) Compilation Time: about 4 minutes with (bsp, -nocollapse, light, super 2, bounce 8) aas: b0 and b1 about 14 minutes Map size : It is a medium sized map and was created with a 33 x 33 pixels height map. Base: New map with a completely new environment and landscape. Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders were manually created. Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl, Audacity 1.2.6, and irfanview32.exe. Tests: The map was tested on the above mentioned systems and even on a super slow Celeron 533 MHz machine with only 320 MB ram and an Intel i752 GPU on the mainboard. It works with a slow frame rate that ranges between 7-25 frames per second. If you experience strange display problems, you must change the settings of Lighting under System to light map (high). Leave the other settings as low as possible if you have a very old system. For Win98SE users: Please make sure that the file names are in lower case. The wolf engine might not find the briefing text if the file sp_pak1j.pk3 is in upper case. The geometrical shapes have a lower quality with the Celeron testing machine. This map suffered from the shader overflow bug and was compiled with the -nocollapse option. Bugs: The 3D accelerator might show irregular terrain shadows in some spots, if the map is compiled with the q3map2 terrain syntax. The map looks fine if it is compiled with the q3map1 terrain syntax though but the shadows will be too thin. Any suggestions for improvements are welcome. Compiling the map with the ATI X1900 3D adapter shows less irregular terrain shadows than the compilation with the Macbook Pro 3D accelerator Nvidia GeForce 8600M GT. I hope that ydnar can offer a solution for the compatibility problem between the EasyGen terrain syntax and the q3map2 syntax. The ammunition counter shows a lower value when the player picks up a 9mm or 7.92mm weapon for the first time. ************************************************************************************* Copyright / Permissions You may distribute this map as you like if this file is included and it is intact. If you want to use any part of this package, please get my written permission. *************************************************************************************
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File Contents
3 files
17.3 MB uncompressed
1 BSP map: sp_muenchen2
2 PK3 files
.pk3 (2)
.txt (1)
| File | Size |
|---|---|
| sp_muenchen2.pk3 | 17.2M |
| sp_pak1j.pk3 | 144K |
| sp_muenchen2_readme.txt | 7K |
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