Etl supply v2

Etl supply v2

// ======================================================================
// ET: Legacy 'Supply Depot, by ginc'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Supply Depot map from ET created by ginc.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
to v2:
• Changed floodlight colour to uniform white
• Fixed vanilla ET compatibility
• Fixed various trickjumps
• Cleaned collision for easier player movement
• Fixed mirrored textures in vanilla ET
• Changed crane control construction indicators for clearer visibility
• Improved lighting and general visibility
• Fixed issue where planting landmines was possible everywhere

to original:
• Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
• Extended map skywards to allow for free shoutcaster/spectator movement.
• Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times.
• Comprehensive rework of structural mesh to improve on VIS.
• Removed player collision from noticeboards, picture frames, lying doors etc.
• Enlarged some door and window frames for more consistent use of dimensions across the map.
• Colour-coded stairwells in forward bunker.
• Fixed clip position of destroyed allied cp model.
• Removed collision from crane rope.
• Dispersed spawn points to declutter mass spawn events.
• Adjusted terrain around some rocks to prevent leaks at the border.
• Added team specific CP sounds
• Re-added previously removed radio speakers
• Increased player count to 20v20
• Added external antenna as visual indicator for CP status
• Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position.


// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
[TODO:tr] Share:

README

// ======================================================================
// ET: Legacy 'Supply Depot, by ginc'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Supply Depot map from ET created by ginc.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.


-----Changelog-----
to v2:
•	Changed floodlight colour to uniform white
•	Fixed vanilla ET compatibility
•	Fixed various trickjumps
•	Cleaned collision for easier player movement
•	Fixed mirrored textures in vanilla ET
•	Changed crane control construction indicators for clearer visibility
•	Improved lighting and general visibility
•	Fixed issue where planting landmines was possible everywhere

to original:
•	Added targetname and scriptname to nearly all in-game entities to enable server admins to build custom scripts if desired.
•	Extended map skywards to allow for free shoutcaster/spectator movement.
•	Implemented windows into the forward bunker roof to allow shoutcasters and spectators to maintain an overview at all times.
•	Comprehensive rework of structural mesh to improve on VIS.
•	Removed player collision from noticeboards, picture frames, lying doors etc.
•	Enlarged some door and window frames for more consistent use of dimensions across the map.
•	Colour-coded stairwells in forward bunker.
•	Fixed clip position of destroyed allied cp model.
•	Removed collision from crane rope.
•	Dispersed spawn points to declutter mass spawn events.
•	Adjusted terrain around some rocks to prevent leaks at the border.
•	Added team specific CP sounds
•	Re-added previously removed radio speakers
•	Increased player count to 20v20
•	Added external antenna as visual indicator for CP status
•	Changed depot alarm to only sound for a specific time (15 seconds) instead of linked to the truck position.


// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.

// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.

Virus Scan

Clean — No threats detected
Scanned with ClamAV

File Contents

2 files 36.4 MB uncompressed 1 BSP map: etl_supply_v2 Type: wolfmp wolfsw 1 PK3 file
.pk3 (1)
File Size
/tmp/wf_analyze_tMDey8
etl_supply_v2.pk3 36.4M

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[TODO:tr] File Info

[TODO:tr] Filename
etl_supply_v2.7z
[TODO:tr] Size
35.07 MB
[TODO:tr] Map Name
etl_supply_v2
[TODO:tr] Game
ET
[TODO:tr] Author
Admin
[TODO:tr] Downloads
11
[TODO:tr] Uploaded
11.02.2026
[TODO:tr] Category
Maps

[TODO:tr] Rating

0.0 /5
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[TODO:tr] Detailed Rating

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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