Etl ice v4
// ======================================================================
// ET: Legacy 'Ice, by id software'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Ice map from ET created by id software.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
to v4:
• Moved ceiling-mounted lights to be flush with ceiling
• Improved lighting
to v3:
• Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
• Added base alarm when the main entrance gets destroyed.
• Added colour-coded guiding system intended to ease new players into the map.
• Added ambient sounds.
• Doors have been widened to allow for faster movement.
• Visual changes have been made.
// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.
// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
// ET: Legacy 'Ice, by id software'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Ice map from ET created by id software.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
-----Changelog-----
to v4:
• Moved ceiling-mounted lights to be flush with ceiling
• Improved lighting
to v3:
• Improved VO announcements.
-- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances".
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance".
-- Added VO announcements for active map objectives when joining a team.
-- Added VO announcements for the guardtower.
• Added base alarm when the main entrance gets destroyed.
• Added colour-coded guiding system intended to ease new players into the map.
• Added ambient sounds.
• Doors have been widened to allow for faster movement.
• Visual changes have been made.
// AXIS
Primary Objective: Retrieve the documents.
Capture the forward bunker.
Destroy the main entrance.
Destroy the side wall.
Don't let them construct the guardtower.
Prevent the Allies from establishing a Command Post.
Set up a Command Post.
// ALLIED
Primary Objective: Defend the documents until reinforcements arrive.
Capture the forward bunker.
Do not let the Axis destroy the main entrance.
Defend the side wall.
Construct the guardtower.
Establish a forward Command Post.
Prevent the Axis from fortifying their position with a Command Post.
README
// ====================================================================== // ET: Legacy 'Ice, by id software' // December 2020 // Cedric 'keMoN' E. // http://www.etlegacy.com // ====================================================================== This map is an overhaul of the original Ice map from ET created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- to v4: • Moved ceiling-mounted lights to be flush with ceiling • Improved lighting to v3: • Improved VO announcements. -- As long as both Main Entrance and Side Wall are active VO is: "defend/destroy entrances". -- As soon as one has been breached VO is: "defend/destroy the side OR main entrance". -- Added VO announcements for active map objectives when joining a team. -- Added VO announcements for the guardtower. • Added base alarm when the main entrance gets destroyed. • Added colour-coded guiding system intended to ease new players into the map. • Added ambient sounds. • Doors have been widened to allow for faster movement. • Visual changes have been made. // AXIS Primary Objective: Retrieve the documents. Capture the forward bunker. Destroy the main entrance. Destroy the side wall. Don't let them construct the guardtower. Prevent the Allies from establishing a Command Post. Set up a Command Post. // ALLIED Primary Objective: Defend the documents until reinforcements arrive. Capture the forward bunker. Do not let the Axis destroy the main entrance. Defend the side wall. Construct the guardtower. Establish a forward Command Post. Prevent the Axis from fortifying their position with a Command Post.
Virus Scan
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File Contents
2 files
44.4 MB uncompressed
1 BSP map: etl_ice_v4
Type: wolfmp wolfsw
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| /tmp/wf_analyze_0OPpkh | |
| etl_ice_v4.pk3 | 44.4M |
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File info
- Dateiname
- etl_ice_v4.7z
- Size
- 42.88 MB
- Map-Name
- etl_ice_v4
- Spiel
- ET
- Autor
- Admin
- Downloads
- 11
- Uploaded
- 11.02.2026
- Kategorie
- Maps
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