Etl frostbite v9
// ======================================================================
// Frostbite, by Moonkey v9
// APRIL 2020 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
to last version:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
-----Specs-----
Author: Moonkey
Overhaul: kemon
Compile parameters: [q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]"
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
// Frostbite, by Moonkey v9
// APRIL 2020 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
to last version:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
-----Specs-----
Author: Moonkey
Overhaul: kemon
Compile parameters: [q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]"
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
README
// ====================================================================== // Frostbite, by Moonkey v9 // APRIL 2020 Cedric 'keMoN' E. // http://www.etlegacy.com // ====================================================================== This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment. -----Changelog----- to last version: • Removed rogue clip at office entrance. • Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons. • Simplified collision of machines at side entrance. • Added player clips to various shelves, pipes and doorways. • Fixed one alarm speaker not being named correctly. • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible) • Removed collision of blackboards. • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together. to original: • The player is now able to stop and revert Storage Wall movement by activating the button again. • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • Structural mesh and VIS blocking has been improved • Visual changes have been made -----Specs----- Author: Moonkey Overhaul: kemon Compile parameters: [q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]" [q3map2] -vis -saveprt -v "[MapFile]" [q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]" ALLIED OBJECTIVES: Primary: Steal the Supply Documents and transmit them back to Allied Command. Secondary: Destroy the Main Door into the Complex. Secondary: Breach the Storage Wall. Secondary: Dynamite the Service Door. Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building. Secondary: Establish a forward Command Post in the Upper Complex. AXIS OBJECTIVE: Primary: Stop the Allies from transmitting the Supply Documents. Secondary: Defend the Main Door. Secondary: Defend the Storage Wall from being breached. Secondary: Stop the Allies from destroying the Service Door. Secondary: Set up a Command Post inside the Transmitter Building. Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
3 files
12.4 MB uncompressed
1 BSP map: etl_frostbite_v9
Type: wolfmp wolfsw wolflms
1 PK3 file
.txt (1)
.pk3 (1)
| File | Size |
|---|---|
| /tmp/wf_analyze_XBJCUI | |
| etl_frostbite_readme.txt | 3K |
| etl_frostbite_v9.pk3 | 12.4M |
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Infos du fichier
- Nom du fichier
- etl_frostbite_v9.7z
- Taille
- 12.36 MB
- Nom de la carte
- etl_frostbite_v9
- Jeu
- ET
- Auteur
- Admin
- Téléchargements
- 14
- Uploadé
- 11.02.2026
- Catégorie
- Maps
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