Etl frostbite v10
// ======================================================================
// ET: Legacy 'Frostbite, by Moonkey'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
to v10:
* Moved vent opening new side door for better alignment with surrounding textures
* Changed terrain shader on snow patches in inner courtyard for proper snow behaviour
* Caulked surfaces not visible to the player
* Changed floodlight colour to uniform white
* Made previously impossible TJ possible again
* Further opened terrain and world to simplify spectator and shoutcaster movement
* Improved player collision to simplify movement (doorways, ceiling and transmitter building)
* Generally improved lighting
to v9:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
// ET: Legacy 'Frostbite, by Moonkey'
// December 2020
// Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================
This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
-----Changelog-----
to v10:
* Moved vent opening new side door for better alignment with surrounding textures
* Changed terrain shader on snow patches in inner courtyard for proper snow behaviour
* Caulked surfaces not visible to the player
* Changed floodlight colour to uniform white
* Made previously impossible TJ possible again
* Further opened terrain and world to simplify spectator and shoutcaster movement
* Improved player collision to simplify movement (doorways, ceiling and transmitter building)
* Generally improved lighting
to v9:
• Removed rogue clip at office entrance.
• Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
• Simplified collision of machines at side entrance.
• Added player clips to various shelves, pipes and doorways.
• Fixed one alarm speaker not being named correctly.
• Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
• Removed collision of blackboards.
• Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.
to original:
• The player is now able to stop and revert Storage Wall movement by activating the button again.
• Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
• Structural mesh and VIS blocking has been improved
• Visual changes have been made
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.
AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
README
// ====================================================================== // ET: Legacy 'Frostbite, by Moonkey' // December 2020 // Cedric 'keMoN' E. // http://www.etlegacy.com // ====================================================================== This map is an overhaul of the original Frostbite map created by Moonkey. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay even in a competitive environment. -----Changelog----- to v10: * Moved vent opening new side door for better alignment with surrounding textures * Changed terrain shader on snow patches in inner courtyard for proper snow behaviour * Caulked surfaces not visible to the player * Changed floodlight colour to uniform white * Made previously impossible TJ possible again * Further opened terrain and world to simplify spectator and shoutcaster movement * Improved player collision to simplify movement (doorways, ceiling and transmitter building) * Generally improved lighting to v9: • Removed rogue clip at office entrance. • Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons. • Simplified collision of machines at side entrance. • Added player clips to various shelves, pipes and doorways. • Fixed one alarm speaker not being named correctly. • Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible) • Removed collision of blackboards. • Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together. to original: • The player is now able to stop and revert Storage Wall movement by activating the button again. • Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door. • Structural mesh and VIS blocking has been improved • Visual changes have been made ALLIED OBJECTIVES: Primary: Steal the Supply Documents and transmit them back to Allied Command. Secondary: Destroy the Main Door into the Complex. Secondary: Breach the Storage Wall. Secondary: Dynamite the Service Door. Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building. Secondary: Establish a forward Command Post in the Upper Complex. AXIS OBJECTIVE: Primary: Stop the Allies from transmitting the Supply Documents. Secondary: Defend the Main Door. Secondary: Defend the Storage Wall from being breached. Secondary: Stop the Allies from destroying the Service Door. Secondary: Set up a Command Post inside the Transmitter Building. Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.
Virus Scan
Clean — No threats detected
Scanned with ClamAV
File Contents
2 files
28.5 MB uncompressed
1 BSP map: etl_frostbite_v10
Type: wolfmp wolfsw wolflms
1 PK3 file
.pk3 (1)
| File | Size |
|---|---|
| /tmp/wf_analyze_i0b5cm | |
| etl_frostbite_v10.pk3 | 28.5M |
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Infos du fichier
- Nom du fichier
- etl_frostbite_v10.7z
- Taille
- 27.71 MB
- Nom de la carte
- etl_frostbite_v10
- Jeu
- ET
- Auteur
- Admin
- Téléchargements
- 11
- Uploadé
- 11.02.2026
- Catégorie
- Maps
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