Etl bergen v3

Etl bergen v3

// ======================================================================
// Bergen v3
// 20.10.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.


-----Changelog-----
to previous version:
• Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
• Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
• Fixed missing footbridge related VO sound for Axis
• Fixed bug where sound wouldn't play when main entrance got destroyed
• Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
• Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
• Added lights in forward bunker. Thank you Ensiform for reporting.
• Added audible feedback to generator door levers when generator is destroyed.
• Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
• Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
• Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
• Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
• Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
• Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
• Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
• Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
• Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
• Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.


to original:
• VO announcements have been adapted by Radar.
-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
• VO announcements for the Footbridge have been added.
• Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
• The snapping of the tank at certain view-angles has been fixed
• If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
• The Forward Door (before Transmitter Door 3) is now linked to the generator.
• Spectator limbo cam has been fixed (was inside of terrain).
• Construciton materials have been made in the style of original maps.
• Teleporter and secret room have been removed.
• Axis rear spawn has been restructured to allow for faster exit.
• Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
• Entity count has been reduced from 568 to 519.
• Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
• Visual changes have been made.


-----Specs-----
Author: Detoeni
Overhaul: kemon
Brush count: 15.520
Patch count: 811
Entity count (total): 1.517
Entity count (ingame): 524
Compile parameters: [q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
[q3map2] -vis -saveprt -v "[MapFile]"
[q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"


-----Notes-----
The mapfile is included.



AXIS OBJECTIVES
Primary Objective: Stop the Allies from destroying the Transmitter.
Secondary Objective: Prevent the Allies from repairing the Generator.
Secondary Objective: Set up a Command Post inside the submarine pen.
Secondary Objective: Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective: Prevent the Allies from destroying the Side Entrance.

ALLIED OBJECTIVES
Primary Objective: Destroy the Transmitter.
Secondary Objective: Repair the Generator.
Secondary Objective: Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective: Capture the Forward Bunker.
Secondary Objective: Destroy the Side Entrance.
Teilen:

README

// ======================================================================
// Bergen v3
// 20.10.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.


-----Changelog-----
to previous version:
•	Fixed caulk in terrain at forward bunker and northern courtyard. Thank you ryven for reporting.
•	Fixed side entrance being unplantable when footbridge was constructed. Thank you Harlekin for reporting.
•	Fixed missing footbridge related VO sound for Axis
•	Fixed bug where sound wouldn't play when main entrance got destroyed
•	Fixed 3 terrain spots where it was possible for the player to either get stuck or be obstructed in their way. Thank you Harlekin for reporting.
•	Added cabinet marker in the command map. Thank you IR4T4 and Ensiform for reporting.
•	Added lights in forward bunker. Thank you Ensiform for reporting.
•	Added audible feedback to generator door levers when generator is destroyed.
•	Added base alarm sounding whenever the transmitter area gets breached. This replaces the simple text announcement. Thank you ryven and WuTangH for debugging.
•	Added ambient sounds (capturable flag, crickets in nature and birds in trees). Thank you IR4T4 for reporting.
•	Adjusted trigger_hurt of v1 rocket to cover entire explosion area. Thank you Harlekin for reporting.
•	Adjusted terrain at side entrance to prevent the easiest TJs. Thank you Aciz and ryven for extensive feedback.
•	Adjusted MG murderhole at side entrance to reduce shooting against the insides. Also adjusted its varc. Thank you ryven for reporting.
•	Adjusted tree at side path to no longer be partially inside the cliff. Thank you Harlekin for reporting.
•	Replaced generator command map icon with standard icons to clarify mission objective. Thank you Harlekin for reporting.
•	Replaced tree between forward bunker and allied mg blocking line of sight. Thank you Mateos for reporting.
•	Removed little tree at side path blocking movement and visibility. Thank you Harlekin for reporting.
•	Reduced brushcount of terrain significantly and added hills between forward bunker and rear base to increase VIS blocking and performance. Thank you Aciz and ryven for reporting.


to original:
•	VO announcements have been adapted by Radar. 
	-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
	-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
•	VO announcements for the Footbridge have been added.
•	Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
•	The snapping of the tank at certain view-angles has been fixed
•	If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
•	The Forward Door (before Transmitter Door 3) is now linked to the generator.
•	Spectator limbo cam has been fixed (was inside of terrain).
•	Construciton materials have been made in the style of original maps.
•	Teleporter and secret room have been removed.
•	Axis rear spawn has been restructured to allow for faster exit.
•	Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
•	Entity count has been reduced from 568 to 519.
•	Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
•	Visual changes have been made.


-----Specs-----
Author:					Detoeni
Overhaul:				kemon
Brush count:			15.520
Patch count:			811
Entity count (total):	1.517
Entity count (ingame):	524
Compile parameters:		[q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -samples 4 -samplesize 8 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 512 -shade -bounce 2 "[MapFile]"

						
-----Notes-----
The mapfile is included.



AXIS OBJECTIVES
Primary Objective:		Stop the Allies from destroying the Transmitter.
Secondary Objective:	Prevent the Allies from repairing the Generator.
Secondary Objective:	Set up a Command Post inside the submarine pen.
Secondary Objective:	Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective:	Prevent the Allies from destroying the Side Entrance.

ALLIED OBJECTIVES
Primary Objective:		Destroy the Transmitter.
Secondary Objective:	Repair the Generator.
Secondary Objective:	Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective:	Capture the Forward Bunker.
Secondary Objective:	Destroy the Side Entrance.

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File Contents

24 files 44.2 MB uncompressed 2 BSP maps: etl_bergen, etl_bergen_v3 Type: wolfmp wolfsw wolflms 1 PK3 file
.jpg (20) .png (1) .txt (1) .pk3 (1)
File Size
/tmp/wf_analyze_eDNjOD
1.jpg 952K
10.jpg 978K
11.jpg 857K
12.jpg 1,015K
13.jpg 1,006K
14.jpg 867K
15.jpg 1.2M
16.jpg 1.2M
17.jpg 1.2M
18.jpg 939K
19.jpg 822K
2.jpg 948K
20.jpg 798K
3.jpg 950K
4.jpg 991K
5.jpg 1.0M
6.jpg 1.0M
7.jpg 1.2M
8.jpg 871K
9.jpg 1,007K
etl_bergen_v3.png 354K
etl_bergen_readme.txt 5K
etl_bergen_v3.pk3 24.3M

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File info

Dateiname
etl_bergen_v3.7z
Size
43.19 MB
Map-Name
etl_bergen
Spiel
ET
Autor
Admin
Downloads
10
Uploaded
11.02.2026
Kategorie
Maps

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Gameplay 0.0/5 (0)
Textures 0.0/5 (0)
Performance 0.0/5 (0)
Originality 0.0/5 (0)

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